The Care and Feeding of wow goldWarriors is focusing again on getting new warriors up to speed. Matthew Rossi has done this quite a few times (at present, all of his warrior alts are at least level 45 except for the tauren on Zangamarsh, poor neglected tauren) and he's not always done it very well, so at least we can all point and laugh and learn from his mistakes. It's fortunate he makes so many of them for us buy wow goldto learn from, really. We're blessed by his unique way of finding the pitfalls in our path by blundering straight into them. So now you're a newly trained level 20 warrior. You've definitely decided you're not going to twink for the 19 WSG bracket, you're geared up and looking forward to the next twenty levels and finally getting a freaking mount so that you can keep up with all the Aspects of the Pack, Cheetahs, Spirit Wolves and Blinks out worldofwarcarft goldthere. You're not at all bitter about your lack of a travel form, especially is this is your fourth or even fifth warrior and you're saying to yourself 'man, I forgot how much it sucks to have to run all over the freaking place'. Oh, sorry. That might just be me. Anyway, time to talk about the cheap wow goldwarrior specific quests, class abilities and other aspects of the class you'll be picking up in this swatch of the class. 20 to 40 is when warriors really start to feel distinctive based on their spec. It's when you can actually start to seriously tank anything and when you'll be getting your final stance and a nice warrior specific weapon. (If you like two handers, anyway.) Oh, and the image with today's column doesn't really reflect any of this. I was just mad that they shrank my hat, and I wanted to show you what they did. The general advice from last week still holds true and always will for a warrior. Get the best gear you can, and keep it updated wow goldas best you can. Keep yourself in bandages and food and pots. Use these resources, especially potions, as they can keep you alive longer and minimize those rather horrifying repair bills. If anything will ever truly bring warriors and paladins together, it will be standing together and laughing as the clothies gripe about their repair costs. Embrace this fact now, and learn tobuy wow gold see the humor in it. And be grateful that this has been reduced, my first two warriors shelled out a lot more on repairs and learned to hate everyone else as they complained about the cost of a wipe with the white hot fury of a thousand rabid wolverines who have awoken to find themselves in pink, frilly dresses in a dollhouse being made to play tea party with aworldofwarcarft gold Raggedy Ann doll. Well, I just assume they would hate that. I mean, wolverines aren't very social animals. And they don't look good in pink. We covered the general class abilities gained at 20 last time, so now I'll just cover the wide variety of abilities, more or less the bulk of abilities gained, now. These are the non-talented ones everyone in the class can get, as cheap wow goldthis is more a general guide, but we'll cover some talents later. First up is one of the best abilities you'll ever get, Intimidating Shout. You'll use this every single time it's up in PvP, hurling yourself into crowds and sending several of the enemy running away until they hit their trinket a second or two later rendering it meaningless and putting wow goldthe shout on cooldown, but even with those issues it's a powerful means of interrupting several people at once and helping to disrupt a mass of enemy players. It can also be used in various ways in PvE, from interrupting a single target to bandage yourself (you have to be fast on the bandage after you use the shout so as to not hit the mob you're using it on, but you'll buy wow goldget used to that fairly quickly), a means to get rid of an add long enough to finish off your first target, a minor panic button to give yourself a chance to run away and I'm sure there are other uses I'm forgetting. Intimidating Shout remains one of ourworldofwarcarft gold best abilities even after the maximum number of targets it works on was reduced to the current level. At level 24 comes Execute, a standout ability for a greatcheap wow gold many situations. Well, a great many situations wherein something you're trying to kill is at 19% health or less, anyway. Execute, it's not just for Vael fights anymore! Never really was. You'll use Execute when grinding or soloing/questing, you'll use it instancesbuyrunescapemoney (especially if you're DPS), you'll use it in PvP whenever it is up, especially if you happen to have a lot of rage and you see that magical little icon come to life while trying to catch that warlock who has dotted you to death three times in a row outside of Icewing Bunker.runescapemoney The limits of execute are its dependency on how much rage you yourself have... it's possible for a full rage bar execute crit to approach obscene numbers, but you won't get the chance to do that very often at all outside of a boss fight, and even then you'll probably only get to do it once at the absolute most. The ability consumes all the rage you havecheap runescapemoney when you use it, so you'll be autoattacking for a while after you do, so if you're using it on someone who can survive it you're in a catchup phase afterwards. Still, it's not really possible for me as warrior to say anything bad about execute. Level 26 brings us Challenging Shout. A very limited ability, you'll rarely use it and be glad you have it when you do. It's basically a 6 second RS moneyAoE taunt. it's got the sizable limitations of only lasting a few seconds, not adding any threat (so after the time is up, if you haven't done anything to add threat to you the mobs go right back to killing everyone else) and it has a whopping ten minute cooldown. This column isn't about what I would change about warriors if I could, so I'll just say that you need to bebuyguildwarsmoney really sure that everything is going south when you use this, and be aware that it's not going to magically fix everything when you do. Some people hit this button as soon as taunt fails, but I say don't be one of those people. Switch over and use Mocking Blow first, save CS for a last resort. You don't want to not have it later because you blew it saving one person. This is a pure tanking talent, make no mistake. At level 28 you get another tanking talent, one of the absolute best in the game, Shield Wall. It has other applications as well... if you absolutely have to return a flag in WSG or EoTS, or are trying to run away to the safety of some friendly town guards while being beaten on by many, many mobs it can be used then, but guildwarsmoneyfor my money you want to save Shield Wall for when you're tanking on a boss. It's not a pally or priest bubble. It doesn't eat a specific amount of damage and then fail, or just make you immune until its time is up, it reduces all incoming damage by 75% for the duration. (It can be improved in duration with talents.) With a long linked cooldown, it's not going to be used on every fight, but when you need it there's very few abilities that will make you smile like a nice shield wall, especially when combined with other cheap guildwarsmoneytanking abilites or items. Level 30 brings you a present in the form of a quest to gain Berserker Stance. The quest chain begins with The Islander, leading you to The Affray, a gauntlet style quest that will grant you zerk stance once you complete it. You can bring help (a healer is nice) or solo it, although it's not super-easy to solo (it's not impossible, either, you'll just need to be on the ball and have a couple of consumables to use). It's also at level 30 that you begin the quest chain that leads to the Cyclonian. While that quest is a huge part of the 30 to 40 game, we've already discussed it in detail in a previous post, so I'll leave that link to speak for itself. Level 30 is also when you gain GW moneyIntercept and Slam. Intercept's utility in PvP is obvious and it serves as a useful spell interrupt in PvE, especially when soloing. I also often used it before the ability Intervene was introduced to the game to help me chase down a mob that was going after a healer, and before 70 you may find use for it in that fashion as well. Slam is an ability you'll primarily use to dump rage without generating as much threat as other abilities like Heroic Strike, but I really recommend (and this is one of the few times I will recommend this, as I hate math) checking out the WoWwiki link and really taking a look at the math of the ability. Slam is a very situational ability, but when it is called for, it can be extremely powerful. At level 32 you'll be rewarded with your first fear break (non-talented, anyway, and I don't think you'll have Death Wish with 23 talent points) as well as a means to generate more rage from being hit, Berserker Rage. This ability, usable only in berserker stance, is one of the reasons you will need to learn to stance dance as a tank. Even with the changes to fear and targeting in 2.3, having a fear break available so that you can snap out of the fear and work to keep aggro while those outside of fear range can continue to DPS or heal is one of a warrior's real strengths, learn to maximize it. Also, while tanking, getting more rage for being hit is never a bad thing. In PvP you'll primarily use it to break fears since you'll probably be in zerk stance a lot anyway. Level 36 brings Whirlwind, an ability often used as a rage dump which can hit up to four targets anywhere around you. You'll need to be careful not to break CC with this, but it has many uses besides straight damage and rage dumping. A warrior tanking can use it in conjunction with Thunderclap as an AoE tanking ability if she or he is skilled enough at stance dancing, it now hits with both weapons so it's a nice DPS ability for fury warriors, and an arms warrior will still use it despite normalization because he'll usually be using a weapon with nice top-end damage. The last non-talented ability you'll gain in this level range is Pummel. It's a spell interrupt. Learn it, love it, use it, it doesn't take a lot of discussion or explanation. Pummel spellcasters in PvP, pummel them in PvE. Really, I think we all know what we're doing with this one. Levels 20 to 40 bring you a wide variety of talent options. Quite frankly, they bring you such a wide variety of talent options that I think it likely that will have to be a post of its own - you will have 31 talent points to have spent by level 40, enough to get Mortal Strike, Bloodthirst or Shield Slam, the keystone spec defining abilities even now and the former pinnacles of each spec before The Burning Crusade. These abilities are what I like to call the tipping points for a warrior - it's impossible to spend as many points in any other spec once you have them, so even if you're a 31 arms/ 30 fury warrior for PvP, you're an arms warrior. Everyone approaches the idea of spending talents differently. I personally always spend my first five point in Cruelty, so unless I'm going for fury early, I never have a 31 point talent by 40. Without writing another post as long as this one, I'll just say that you should evaluate what you intend to do with your warrior in the future as you spend points in talents now. Do you intend to twink at 29 or 39? Are you trying to get to 70 and tank for a bunch of friends as fast as you can? (Personally, ifworldofwarcarft gold you're trying to shoot for 70 as fast as possible, a prot spec may be the worst move unless you have a group of friends you know you'll be running a lot of instances with. Then it's fine for leveling.) Try and keep from respeccing now if you possibly can, you'll want to save gold on respec costs when you're 70 and trying to settle into a final spec. (You may want to respec once at 60 for the last ten levels, but we'll cover that when we get to leveling in TBC.) Instances to run in this level zone overlap a little with the previous ones: You'll probably still get some nice gear out of Wailing Caverns and Shadowfang Keep as you hit 20. Keep in mind that the drops have been improved in 2.3 and the instance levels tightened up. I really enjoy Blackfathom Deeps for a level 20 warrior looking to gear up for the later dungeons, and both Gnomeregan and Razorfen Kraul will get you ready for the buy wow gold30's. Between 30 and 40 you will probably run Scarlet Monastery the most, especially with the winged design you'll see again later in Outland dungeons. You'll also have Razorfen Downs and even Uldaman in the late 30's as you get ready for the 40's and beyond. Of course, we can't spend all our time in instances. The zones available for us to quest in are many, and just got better with the new patch and the introduction of a major quest hub in Dustwallow Marsh. While some are Horde or Alliance specific, most can be quested in by a warrior of either faction and include Redridge, Duskwood, Hillsbrad, the Wetlands, the Alterac Mountains, Arathi Highlands, the Badlands, the Swamp of Sorrows and Stranglethorn Vale on the Eastern continent and Ashenvale, the Stonetalon wow goldMountains, Thousand Needles, Desolace and Dustwallow Marsh on Kalimdor. I especially recommend Arathi as an alternative to the early 30's range in STV as the quests are now all soloable with smart play, the elites having been demoted in patch 2.3. Warrior questing, especially solo questing, still requires careful pulling and use of food and bandages but with those caveats at these levels your talents and abilities mean that you can start to feel more secure in your soloing and can make a steady grind with minimal downtime. Some zones, like Ashenvale, are at times frustrating for a warrior on foot, but with Forest Song and Splintertree Post as useful quest hubs for Alliance and Horde respectively, there's acheap runescapemoney lot to do there. Also, please don't neglect Thousand Needles and Desolace; there are a lot more quests there than usually appear on the surface (even for Alliance there's the Shimmering Flats quests) and if you're leveling on a PvP server you can avoid a lot of ganking by skipping STV until you're nearer to 40 by using these zones judiciously. That seems like a reasonably comprehensive overview, all limitations considered. Now I'll throw the comments open to you all to help correct those inevitable errors, provide tips and suggestions for your fellow warriors, and cheap guildwarsmoneyotherwise discuss what else we should keep in mind for these 20 or so levels. What gear shouldn't we miss? What dungeons don't you think worth the effort? Where's the best questing? Next week we'll either cover leveling up to get ready for Outland, or discuss talents in morGW money wow gold buy wow gold worldofwarcarft gold cheap wow gold wow gold buy wow gold worldofwarcarft gold cheap wow gold wow gold buy wow gold worldofwarcarft gold cheap wow gold buyrunescapemoney runescapemoney cheap runescapemoney RS money buyguildwarsmoney guildwarsmoney cheap guildwarsmoney GW money
2:55 AM - Wednesday, November 21, 2007
The Care and Feeding of wow goldWarriors is focusing again on getting new warriors up to speed. Matthew Rossi has done this quite a few times (at present, all of his warrior alts are at least level 45 except for the tauren on Zangamarsh, poor neglected tauren) and he's not always done it very well, so at least we can all point and laugh and learn from his mistakes. It's fortunate he makes so many of them for us buy wow goldto learn from, really. We're blessed by his unique way of finding the pitfalls in our path by blundering straight into them. So now you're a newly trained level 20 warrior. You've definitely decided you're not going to twink for the 19 WSG bracket, you're geared up and looking forward to the next twenty levels and finally getting a freaking mount so that you can keep up with all the Aspects of the Pack, Cheetahs, Spirit Wolves and Blinks out worldofwarcarft goldthere. You're not at all bitter about your lack of a travel form, especially is this is your fourth or even fifth warrior and you're saying to yourself 'man, I forgot how much it sucks to have to run all over the freaking place'. Oh, sorry. That might just be me. Anyway, time to talk about the cheap wow goldwarrior specific quests, class abilities and other aspects of the class you'll be picking up in this swatch of the class. 20 to 40 is when warriors really start to feel distinctive based on their spec. It's when you can actually start to seriously tank anything and when you'll be getting your final stance and a nice warrior specific weapon. (If you like two handers, anyway.) Oh, and the image with today's column doesn't really reflect any of this. I was just mad that they shrank my hat, and I wanted to show you what they did. The general advice from last week still holds true and always will for a warrior. Get the best gear you can, and keep it updated wow goldas best you can. Keep yourself in bandages and food and pots. Use these resources, especially potions, as they can keep you alive longer and minimize those rather horrifying repair bills. If anything will ever truly bring warriors and paladins together, it will be standing together and laughing as the clothies gripe about their repair costs. Embrace this fact now, and learn tobuy wow gold see the humor in it. And be grateful that this has been reduced, my first two warriors shelled out a lot more on repairs and learned to hate everyone else as they complained about the cost of a wipe with the white hot fury of a thousand rabid wolverines who have awoken to find themselves in pink, frilly dresses in a dollhouse being made to play tea party with aworldofwarcarft gold Raggedy Ann doll. Well, I just assume they would hate that. I mean, wolverines aren't very social animals. And they don't look good in pink. We covered the general class abilities gained at 20 last time, so now I'll just cover the wide variety of abilities, more or less the bulk of abilities gained, now. These are the non-talented ones everyone in the class can get, as cheap wow goldthis is more a general guide, but we'll cover some talents later. First up is one of the best abilities you'll ever get, Intimidating Shout. You'll use this every single time it's up in PvP, hurling yourself into crowds and sending several of the enemy running away until they hit their trinket a second or two later rendering it meaningless and putting wow goldthe shout on cooldown, but even with those issues it's a powerful means of interrupting several people at once and helping to disrupt a mass of enemy players. It can also be used in various ways in PvE, from interrupting a single target to bandage yourself (you have to be fast on the bandage after you use the shout so as to not hit the mob you're using it on, but you'll buy wow goldget used to that fairly quickly), a means to get rid of an add long enough to finish off your first target, a minor panic button to give yourself a chance to run away and I'm sure there are other uses I'm forgetting. Intimidating Shout remains one of ourworldofwarcarft gold best abilities even after the maximum number of targets it works on was reduced to the current level. At level 24 comes Execute, a standout ability for a greatcheap wow gold many situations. Well, a great many situations wherein something you're trying to kill is at 19% health or less, anyway. Execute, it's not just for Vael fights anymore! Never really was. You'll use Execute when grinding or soloing/questing, you'll use it instancesbuyrunescapemoney (especially if you're DPS), you'll use it in PvP whenever it is up, especially if you happen to have a lot of rage and you see that magical little icon come to life while trying to catch that warlock who has dotted you to death three times in a row outside of Icewing Bunker.runescapemoney The limits of execute are its dependency on how much rage you yourself have... it's possible for a full rage bar execute crit to approach obscene numbers, but you won't get the chance to do that very often at all outside of a boss fight, and even then you'll probably only get to do it once at the absolute most. The ability consumes all the rage you havecheap runescapemoney when you use it, so you'll be autoattacking for a while after you do, so if you're using it on someone who can survive it you're in a catchup phase afterwards. Still, it's not really possible for me as warrior to say anything bad about execute. Level 26 brings us Challenging Shout. A very limited ability, you'll rarely use it and be glad you have it when you do. It's basically a 6 second RS moneyAoE taunt. it's got the sizable limitations of only lasting a few seconds, not adding any threat (so after the time is up, if you haven't done anything to add threat to you the mobs go right back to killing everyone else) and it has a whopping ten minute cooldown. This column isn't about what I would change about warriors if I could, so I'll just say that you need to bebuyguildwarsmoney really sure that everything is going south when you use this, and be aware that it's not going to magically fix everything when you do. Some people hit this button as soon as taunt fails, but I say don't be one of those people. Switch over and use Mocking Blow first, save CS for a last resort. You don't want to not have it later because you blew it saving one person. This is a pure tanking talent, make no mistake. At level 28 you get another tanking talent, one of the absolute best in the game, Shield Wall. It has other applications as well... if you absolutely have to return a flag in WSG or EoTS, or are trying to run away to the safety of some friendly town guards while being beaten on by many, many mobs it can be used then, but guildwarsmoneyfor my money you want to save Shield Wall for when you're tanking on a boss. It's not a pally or priest bubble. It doesn't eat a specific amount of damage and then fail, or just make you immune until its time is up, it reduces all incoming damage by 75% for the duration. (It can be improved in duration with talents.) With a long linked cooldown, it's not going to be used on every fight, but when you need it there's very few abilities that will make you smile like a nice shield wall, especially when combined with other cheap guildwarsmoneytanking abilites or items. Level 30 brings you a present in the form of a quest to gain Berserker Stance. The quest chain begins with The Islander, leading you to The Affray, a gauntlet style quest that will grant you zerk stance once you complete it. You can bring help (a healer is nice) or solo it, although it's not super-easy to solo (it's not impossible, either, you'll just need to be on the ball and have a couple of consumables to use). It's also at level 30 that you begin the quest chain that leads to the Cyclonian. While that quest is a huge part of the 30 to 40 game, we've already discussed it in detail in a previous post, so I'll leave that link to speak for itself. Level 30 is also when you gain GW moneyIntercept and Slam. Intercept's utility in PvP is obvious and it serves as a useful spell interrupt in PvE, especially when soloing. I also often used it before the ability Intervene was introduced to the game to help me chase down a mob that was going after a healer, and before 70 you may find use for it in that fashion as well. Slam is an ability you'll primarily use to dump rage without generating as much threat as other abilities like Heroic Strike, but I really recommend (and this is one of the few times I will recommend this, as I hate math) checking out the WoWwiki link and really taking a look at the math of the ability. Slam is a very situational ability, but when it is called for, it can be extremely powerful. At level 32 you'll be rewarded with your first fear break (non-talented, anyway, and I don't think you'll have Death Wish with 23 talent points) as well as a means to generate more rage from being hit, Berserker Rage. This ability, usable only in berserker stance, is one of the reasons you will need to learn to stance dance as a tank. Even with the changes to fear and targeting in 2.3, having a fear break available so that you can snap out of the fear and work to keep aggro while those outside of fear range can continue to DPS or heal is one of a warrior's real strengths, learn to maximize it. Also, while tanking, getting more rage for being hit is never a bad thing. In PvP you'll primarily use it to break fears since you'll probably be in zerk stance a lot anyway. Level 36 brings Whirlwind, an ability often used as a rage dump which can hit up to four targets anywhere around you. You'll need to be careful not to break CC with this, but it has many uses besides straight damage and rage dumping. A warrior tanking can use it in conjunction with Thunderclap as an AoE tanking ability if she or he is skilled enough at stance dancing, it now hits with both weapons so it's a nice DPS ability for fury warriors, and an arms warrior will still use it despite normalization because he'll usually be using a weapon with nice top-end damage. The last non-talented ability you'll gain in this level range is Pummel. It's a spell interrupt. Learn it, love it, use it, it doesn't take a lot of discussion or explanation. Pummel spellcasters in PvP, pummel them in PvE. Really, I think we all know what we're doing with this one. Levels 20 to 40 bring you a wide variety of talent options. Quite frankly, they bring you such a wide variety of talent options that I think it likely that will have to be a post of its own - you will have 31 talent points to have spent by level 40, enough to get Mortal Strike, Bloodthirst or Shield Slam, the keystone spec defining abilities even now and the former pinnacles of each spec before The Burning Crusade. These abilities are what I like to call the tipping points for a warrior - it's impossible to spend as many points in any other spec once you have them, so even if you're a 31 arms/ 30 fury warrior for PvP, you're an arms warrior. Everyone approaches the idea of spending talents differently. I personally always spend my first five point in Cruelty, so unless I'm going for fury early, I never have a 31 point talent by 40. Without writing another post as long as this one, I'll just say that you should evaluate what you intend to do with your warrior in the future as you spend points in talents now. Do you intend to twink at 29 or 39? Are you trying to get to 70 and tank for a bunch of friends as fast as you can? (Personally, ifworldofwarcarft gold you're trying to shoot for 70 as fast as possible, a prot spec may be the worst move unless you have a group of friends you know you'll be running a lot of instances with. Then it's fine for leveling.) Try and keep from respeccing now if you possibly can, you'll want to save gold on respec costs when you're 70 and trying to settle into a final spec. (You may want to respec once at 60 for the last ten levels, but we'll cover that when we get to leveling in TBC.) Instances to run in this level zone overlap a little with the previous ones: You'll probably still get some nice gear out of Wailing Caverns and Shadowfang Keep as you hit 20. Keep in mind that the drops have been improved in 2.3 and the instance levels tightened up. I really enjoy Blackfathom Deeps for a level 20 warrior looking to gear up for the later dungeons, and both Gnomeregan and Razorfen Kraul will get you ready for the buy wow gold30's. Between 30 and 40 you will probably run Scarlet Monastery the most, especially with the winged design you'll see again later in Outland dungeons. You'll also have Razorfen Downs and even Uldaman in the late 30's as you get ready for the 40's and beyond. Of course, we can't spend all our time in instances. The zones available for us to quest in are many, and just got better with the new patch and the introduction of a major quest hub in Dustwallow Marsh. While some are Horde or Alliance specific, most can be quested in by a warrior of either faction and include Redridge, Duskwood, Hillsbrad, the Wetlands, the Alterac Mountains, Arathi Highlands, the Badlands, the Swamp of Sorrows and Stranglethorn Vale on the Eastern continent and Ashenvale, the Stonetalon wow goldMountains, Thousand Needles, Desolace and Dustwallow Marsh on Kalimdor. I especially recommend Arathi as an alternative to the early 30's range in STV as the quests are now all soloable with smart play, the elites having been demoted in patch 2.3. Warrior questing, especially solo questing, still requires careful pulling and use of food and bandages but with those caveats at these levels your talents and abilities mean that you can start to feel more secure in your soloing and can make a steady grind with minimal downtime. Some zones, like Ashenvale, are at times frustrating for a warrior on foot, but with Forest Song and Splintertree Post as useful quest hubs for Alliance and Horde respectively, there's acheap runescapemoney lot to do there. Also, please don't neglect Thousand Needles and Desolace; there are a lot more quests there than usually appear on the surface (even for Alliance there's the Shimmering Flats quests) and if you're leveling on a PvP server you can avoid a lot of ganking by skipping STV until you're nearer to 40 by using these zones judiciously. That seems like a reasonably comprehensive overview, all limitations considered. Now I'll throw the comments open to you all to help correct those inevitable errors, provide tips and suggestions for your fellow warriors, and cheap guildwarsmoneyotherwise discuss what else we should keep in mind for these 20 or so levels. What gear shouldn't we miss? What dungeons don't you think worth the effort? Where's the best questing? Next week we'll either cover leveling up to get ready for Outland, or discuss talents in morGW money wow gold buy wow gold worldofwarcarft gold cheap wow gold wow gold buy wow gold worldofwarcarft gold cheap wow gold wow gold buy wow gold worldofwarcarft gold cheap wow gold buyrunescapemoney runescapemoney cheap runescapemoney RS money buyguildwarsmoney guildwarsmoney cheap guildwarsmoney GW money
7:46 AM - Tuesday, November 20, 2007
The Care and Feeding of wow goldWarriors is focusing again on getting new warriors up to speed. Matthew Rossi has done this quite a few times (at present, all of his warrior alts are at least level 45 except for the tauren on Zangamarsh, poor neglected tauren) and he's not always done it very well, so at least we can all point and laugh and learn from his mistakes. It's fortunate he makes so many of them for us buy wow goldto learn from, really. We're blessed by his unique way of finding the pitfalls in our path by blundering straight into them. So now you're a newly trained level 20 warrior. You've definitely decided you're not going to twink for the 19 WSG bracket, you're geared up and looking forward to the next twenty levels and finally getting a freaking mount so that you can keep up with all the Aspects of the Pack, Cheetahs, Spirit Wolves and Blinks out worldofwarcarft goldthere. You're not at all bitter about your lack of a travel form, especially is this is your fourth or even fifth warrior and you're saying to yourself 'man, I forgot how much it sucks to have to run all over the freaking place'. Oh, sorry. That might just be me. Anyway, time to talk about the cheap wow goldwarrior specific quests, class abilities and other aspects of the class you'll be picking up in this swatch of the class. 20 to 40 is when warriors really start to feel distinctive based on their spec. It's when you can actually start to seriously tank anything and when you'll be getting your final stance and a nice warrior specific weapon. (If you like two handers, anyway.) Oh, and the image with today's column doesn't really reflect any of this. I was just mad that they shrank my hat, and I wanted to show you what they did. The general advice from last week still holds true and always will for a warrior. Get the best gear you can, and keep it updated wow goldas best you can. Keep yourself in bandages and food and pots. Use these resources, especially potions, as they can keep you alive longer and minimize those rather horrifying repair bills. If anything will ever truly bring warriors and paladins together, it will be standing together and laughing as the clothies gripe about their repair costs. Embrace this fact now, and learn tobuy wow gold see the humor in it. And be grateful that this has been reduced, my first two warriors shelled out a lot more on repairs and learned to hate everyone else as they complained about the cost of a wipe with the white hot fury of a thousand rabid wolverines who have awoken to find themselves in pink, frilly dresses in a dollhouse being made to play tea party with aworldofwarcarft gold Raggedy Ann doll. Well, I just assume they would hate that. I mean, wolverines aren't very social animals. And they don't look good in pink. We covered the general class abilities gained at 20 last time, so now I'll just cover the wide variety of abilities, more or less the bulk of abilities gained, now. These are the non-talented ones everyone in the class can get, as cheap wow goldthis is more a general guide, but we'll cover some talents later. First up is one of the best abilities you'll ever get, Intimidating Shout. You'll use this every single time it's up in PvP, hurling yourself into crowds and sending several of the enemy running away until they hit their trinket a second or two later rendering it meaningless and putting wow goldthe shout on cooldown, but even with those issues it's a powerful means of interrupting several people at once and helping to disrupt a mass of enemy players. It can also be used in various ways in PvE, from interrupting a single target to bandage yourself (you have to be fast on the bandage after you use the shout so as to not hit the mob you're using it on, but you'll buy wow goldget used to that fairly quickly), a means to get rid of an add long enough to finish off your first target, a minor panic button to give yourself a chance to run away and I'm sure there are other uses I'm forgetting. Intimidating Shout remains one of ourworldofwarcarft gold best abilities even after the maximum number of targets it works on was reduced to the current level. At level 24 comes Execute, a standout ability for a greatcheap wow gold many situations. Well, a great many situations wherein something you're trying to kill is at 19% health or less, anyway. Execute, it's not just for Vael fights anymore! Never really was. You'll use Execute when grinding or soloing/questing, you'll use it instancesbuyrunescapemoney (especially if you're DPS), you'll use it in PvP whenever it is up, especially if you happen to have a lot of rage and you see that magical little icon come to life while trying to catch that warlock who has dotted you to death three times in a row outside of Icewing Bunker.runescapemoney The limits of execute are its dependency on how much rage you yourself have... it's possible for a full rage bar execute crit to approach obscene numbers, but you won't get the chance to do that very often at all outside of a boss fight, and even then you'll probably only get to do it once at the absolute most. The ability consumes all the rage you havecheap runescapemoney when you use it, so you'll be autoattacking for a while after you do, so if you're using it on someone who can survive it you're in a catchup phase afterwards. Still, it's not really possible for me as warrior to say anything bad about execute. Level 26 brings us Challenging Shout. A very limited ability, you'll rarely use it and be glad you have it when you do. It's basically a 6 second RS moneyAoE taunt. it's got the sizable limitations of only lasting a few seconds, not adding any threat (so after the time is up, if you haven't done anything to add threat to you the mobs go right back to killing everyone else) and it has a whopping ten minute cooldown. This column isn't about what I would change about warriors if I could, so I'll just say that you need to bebuyguildwarsmoney really sure that everything is going south when you use this, and be aware that it's not going to magically fix everything when you do. Some people hit this button as soon as taunt fails, but I say don't be one of those people. Switch over and use Mocking Blow first, save CS for a last resort. You don't want to not have it later because you blew it saving one person. This is a pure tanking talent, make no mistake. At level 28 you get another tanking talent, one of the absolute best in the game, Shield Wall. It has other applications as well... if you absolutely have to return a flag in WSG or EoTS, or are trying to run away to the safety of some friendly town guards while being beaten on by many, many mobs it can be used then, but guildwarsmoneyfor my money you want to save Shield Wall for when you're tanking on a boss. It's not a pally or priest bubble. It doesn't eat a specific amount of damage and then fail, or just make you immune until its time is up, it reduces all incoming damage by 75% for the duration. (It can be improved in duration with talents.) With a long linked cooldown, it's not going to be used on every fight, but when you need it there's very few abilities that will make you smile like a nice shield wall, especially when combined with other cheap guildwarsmoneytanking abilites or items. Level 30 brings you a present in the form of a quest to gain Berserker Stance. The quest chain begins with The Islander, leading you to The Affray, a gauntlet style quest that will grant you zerk stance once you complete it. You can bring help (a healer is nice) or solo it, although it's not super-easy to solo (it's not impossible, either, you'll just need to be on the ball and have a couple of consumables to use). It's also at level 30 that you begin the quest chain that leads to the Cyclonian. While that quest is a huge part of the 30 to 40 game, we've already discussed it in detail in a previous post, so I'll leave that link to speak for itself. Level 30 is also when you gain GW moneyIntercept and Slam. Intercept's utility in PvP is obvious and it serves as a useful spell interrupt in PvE, especially when soloing. I also often used it before the ability Intervene was introduced to the game to help me chase down a mob that was going after a healer, and before 70 you may find use for it in that fashion as well. Slam is an ability you'll primarily use to dump rage without generating as much threat as other abilities like Heroic Strike, but I really recommend (and this is one of the few times I will recommend this, as I hate math) checking out the WoWwiki link and really taking a look at the math of the ability. Slam is a very situational ability, but when it is called for, it can be extremely powerful. At level 32 you'll be rewarded with your first fear break (non-talented, anyway, and I don't think you'll have Death Wish with 23 talent points) as well as a means to generate more rage from being hit, Berserker Rage. This ability, usable only in berserker stance, is one of the reasons you will need to learn to stance dance as a tank. Even with the changes to fear and targeting in 2.3, having a fear break available so that you can snap out of the fear and work to keep aggro while those outside of fear range can continue to DPS or heal is one of a warrior's real strengths, learn to maximize it. Also, while tanking, getting more rage for being hit is never a bad thing. In PvP you'll primarily use it to break fears since you'll probably be in zerk stance a lot anyway. Level 36 brings Whirlwind, an ability often used as a rage dump which can hit up to four targets anywhere around you. You'll need to be careful not to break CC with this, but it has many uses besides straight damage and rage dumping. A warrior tanking can use it in conjunction with Thunderclap as an AoE tanking ability if she or he is skilled enough at stance dancing, it now hits with both weapons so it's a nice DPS ability for fury warriors, and an arms warrior will still use it despite normalization because he'll usually be using a weapon with nice top-end damage. The last non-talented ability you'll gain in this level range is Pummel. It's a spell interrupt. Learn it, love it, use it, it doesn't take a lot of discussion or explanation. Pummel spellcasters in PvP, pummel them in PvE. Really, I think we all know what we're doing with this one. Levels 20 to 40 bring you a wide variety of talent options. Quite frankly, they bring you such a wide variety of talent options that I think it likely that will have to be a post of its own - you will have 31 talent points to have spent by level 40, enough to get Mortal Strike, Bloodthirst or Shield Slam, the keystone spec defining abilities even now and the former pinnacles of each spec before The Burning Crusade. These abilities are what I like to call the tipping points for a warrior - it's impossible to spend as many points in any other spec once you have them, so even if you're a 31 arms/ 30 fury warrior for PvP, you're an arms warrior. Everyone approaches the idea of spending talents differently. I personally always spend my first five point in Cruelty, so unless I'm going for fury early, I never have a 31 point talent by 40. Without writing another post as long as this one, I'll just say that you should evaluate what you intend to do with your warrior in the future as you spend points in talents now. Do you intend to twink at 29 or 39? Are you trying to get to 70 and tank for a bunch of friends as fast as you can? (Personally, ifworldofwarcarft gold you're trying to shoot for 70 as fast as possible, a prot spec may be the worst move unless you have a group of friends you know you'll be running a lot of instances with. Then it's fine for leveling.) Try and keep from respeccing now if you possibly can, you'll want to save gold on respec costs when you're 70 and trying to settle into a final spec. (You may want to respec once at 60 for the last ten levels, but we'll cover that when we get to leveling in TBC.) Instances to run in this level zone overlap a little with the previous ones: You'll probably still get some nice gear out of Wailing Caverns and Shadowfang Keep as you hit 20. Keep in mind that the drops have been improved in 2.3 and the instance levels tightened up. I really enjoy Blackfathom Deeps for a level 20 warrior looking to gear up for the later dungeons, and both Gnomeregan and Razorfen Kraul will get you ready for the buy wow gold30's. Between 30 and 40 you will probably run Scarlet Monastery the most, especially with the winged design you'll see again later in Outland dungeons. You'll also have Razorfen Downs and even Uldaman in the late 30's as you get ready for the 40's and beyond. Of course, we can't spend all our time in instances. The zones available for us to quest in are many, and just got better with the new patch and the introduction of a major quest hub in Dustwallow Marsh. While some are Horde or Alliance specific, most can be quested in by a warrior of either faction and include Redridge, Duskwood, Hillsbrad, the Wetlands, the Alterac Mountains, Arathi Highlands, the Badlands, the Swamp of Sorrows and Stranglethorn Vale on the Eastern continent and Ashenvale, the Stonetalon wow goldMountains, Thousand Needles, Desolace and Dustwallow Marsh on Kalimdor. I especially recommend Arathi as an alternative to the early 30's range in STV as the quests are now all soloable with smart play, the elites having been demoted in patch 2.3. Warrior questing, especially solo questing, still requires careful pulling and use of food and bandages but with those caveats at these levels your talents and abilities mean that you can start to feel more secure in your soloing and can make a steady grind with minimal downtime. Some zones, like Ashenvale, are at times frustrating for a warrior on foot, but with Forest Song and Splintertree Post as useful quest hubs for Alliance and Horde respectively, there's acheap runescapemoney lot to do there. Also, please don't neglect Thousand Needles and Desolace; there are a lot more quests there than usually appear on the surface (even for Alliance there's the Shimmering Flats quests) and if you're leveling on a PvP server you can avoid a lot of ganking by skipping STV until you're nearer to 40 by using these zones judiciously. That seems like a reasonably comprehensive overview, all limitations considered. Now I'll throw the comments open to you all to help correct those inevitable errors, provide tips and suggestions for your fellow warriors, and cheap guildwarsmoneyotherwise discuss what else we should keep in mind for these 20 or so levels. What gear shouldn't we miss? What dungeons don't you think worth the effort? Where's the best questing? Next week we'll either cover leveling up to get ready for Outland, or discuss talents in morGW money wow gold buy wow gold worldofwarcarft gold cheap wow gold wow gold buy wow gold worldofwarcarft gold cheap wow gold wow gold buy wow gold worldofwarcarft gold cheap wow gold buyrunescapemoney runescapemoney cheap runescapemoney RS money buyguildwarsmoney guildwarsmoney cheap guildwarsmoney GW money
3:10 AM - Monday, November 19, 2007
The Care and Feeding of wow goldWarriors is focusing again on getting new warriors up to speed. Matthew Rossi has done this quite a few times (at present, all of his warrior alts are at least level 45 except for the tauren on Zangamarsh, poor neglected tauren) and he's not always done it very well, so at least we can all point and laugh and learn from his mistakes. It's fortunate he makes so many of them for us buy wow goldto learn from, really. We're blessed by his unique way of finding the pitfalls in our path by blundering straight into them. So now you're a newly trained level 20 warrior. You've definitely decided you're not going to twink for the 19 WSG bracket, you're geared up and looking forward to the next twenty levels and finally getting a freaking mount so that you can keep up with all the Aspects of the Pack, Cheetahs, Spirit Wolves and Blinks out worldofwarcarft goldthere. You're not at all bitter about your lack of a travel form, especially is this is your fourth or even fifth warrior and you're saying to yourself 'man, I forgot how much it sucks to have to run all over the freaking place'. Oh, sorry. That might just be me. Anyway, time to talk about the cheap wow goldwarrior specific quests, class abilities and other aspects of the class you'll be picking up in this swatch of the class. 20 to 40 is when warriors really start to feel distinctive based on their spec. It's when you can actually start to seriously tank anything and when you'll be getting your final stance and a nice warrior specific weapon. (If you like two handers, anyway.) Oh, and the image with today's column doesn't really reflect any of this. I was just mad that they shrank my hat, and I wanted to show you what they did. The general advice from last week still holds true and always will for a warrior. Get the best gear you can, and keep it updated wow goldas best you can. Keep yourself in bandages and food and pots. Use these resources, especially potions, as they can keep you alive longer and minimize those rather horrifying repair bills. If anything will ever truly bring warriors and paladins together, it will be standing together and laughing as the clothies gripe about their repair costs. Embrace this fact now, and learn tobuy wow gold see the humor in it. And be grateful that this has been reduced, my first two warriors shelled out a lot more on repairs and learned to hate everyone else as they complained about the cost of a wipe with the white hot fury of a thousand rabid wolverines who have awoken to find themselves in pink, frilly dresses in a dollhouse being made to play tea party with aworldofwarcarft gold Raggedy Ann doll. Well, I just assume they would hate that. I mean, wolverines aren't very social animals. And they don't look good in pink. We covered the general class abilities gained at 20 last time, so now I'll just cover the wide variety of abilities, more or less the bulk of abilities gained, now. These are the non-talented ones everyone in the class can get, as cheap wow goldthis is more a general guide, but we'll cover some talents later. First up is one of the best abilities you'll ever get, Intimidating Shout. You'll use this every single time it's up in PvP, hurling yourself into crowds and sending several of the enemy running away until they hit their trinket a second or two later rendering it meaningless and putting wow goldthe shout on cooldown, but even with those issues it's a powerful means of interrupting several people at once and helping to disrupt a mass of enemy players. It can also be used in various ways in PvE, from interrupting a single target to bandage yourself (you have to be fast on the bandage after you use the shout so as to not hit the mob you're using it on, but you'll buy wow goldget used to that fairly quickly), a means to get rid of an add long enough to finish off your first target, a minor panic button to give yourself a chance to run away and I'm sure there are other uses I'm forgetting. Intimidating Shout remains one of ourworldofwarcarft gold best abilities even after the maximum number of targets it works on was reduced to the current level. At level 24 comes Execute, a standout ability for a greatcheap wow gold many situations. Well, a great many situations wherein something you're trying to kill is at 19% health or less, anyway. Execute, it's not just for Vael fights anymore! Never really was. You'll use Execute when grinding or soloing/questing, you'll use it instancesbuyrunescapemoney (especially if you're DPS), you'll use it in PvP whenever it is up, especially if you happen to have a lot of rage and you see that magical little icon come to life while trying to catch that warlock who has dotted you to death three times in a row outside of Icewing Bunker.runescapemoney The limits of execute are its dependency on how much rage you yourself have... it's possible for a full rage bar execute crit to approach obscene numbers, but you won't get the chance to do that very often at all outside of a boss fight, and even then you'll probably only get to do it once at the absolute most. The ability consumes all the rage you havecheap runescapemoney when you use it, so you'll be autoattacking for a while after you do, so if you're using it on someone who can survive it you're in a catchup phase afterwards. Still, it's not really possible for me as warrior to say anything bad about execute. Level 26 brings us Challenging Shout. A very limited ability, you'll rarely use it and be glad you have it when you do. It's basically a 6 second RS moneyAoE taunt. it's got the sizable limitations of only lasting a few seconds, not adding any threat (so after the time is up, if you haven't done anything to add threat to you the mobs go right back to killing everyone else) and it has a whopping ten minute cooldown. This column isn't about what I would change about warriors if I could, so I'll just say that you need to bebuyguildwarsmoney really sure that everything is going south when you use this, and be aware that it's not going to magically fix everything when you do. Some people hit this button as soon as taunt fails, but I say don't be one of those people. Switch over and use Mocking Blow first, save CS for a last resort. You don't want to not have it later because you blew it saving one person. This is a pure tanking talent, make no mistake. At level 28 you get another tanking talent, one of the absolute best in the game, Shield Wall. It has other applications as well... if you absolutely have to return a flag in WSG or EoTS, or are trying to run away to the safety of some friendly town guards while being beaten on by many, many mobs it can be used then, but guildwarsmoneyfor my money you want to save Shield Wall for when you're tanking on a boss. It's not a pally or priest bubble. It doesn't eat a specific amount of damage and then fail, or just make you immune until its time is up, it reduces all incoming damage by 75% for the duration. (It can be improved in duration with talents.) With a long linked cooldown, it's not going to be used on every fight, but when you need it there's very few abilities that will make you smile like a nice shield wall, especially when combined with other cheap guildwarsmoneytanking abilites or items. Level 30 brings you a present in the form of a quest to gain Berserker Stance. The quest chain begins with The Islander, leading you to The Affray, a gauntlet style quest that will grant you zerk stance once you complete it. You can bring help (a healer is nice) or solo it, although it's not super-easy to solo (it's not impossible, either, you'll just need to be on the ball and have a couple of consumables to use). It's also at level 30 that you begin the quest chain that leads to the Cyclonian. While that quest is a huge part of the 30 to 40 game, we've already discussed it in detail in a previous post, so I'll leave that link to speak for itself. Level 30 is also when you gain GW moneyIntercept and Slam. Intercept's utility in PvP is obvious and it serves as a useful spell interrupt in PvE, especially when soloing. I also often used it before the ability Intervene was introduced to the game to help me chase down a mob that was going after a healer, and before 70 you may find use for it in that fashion as well. Slam is an ability you'll primarily use to dump rage without generating as much threat as other abilities like Heroic Strike, but I really recommend (and this is one of the few times I will recommend this, as I hate math) checking out the WoWwiki link and really taking a look at the math of the ability. Slam is a very situational ability, but when it is called for, it can be extremely powerful. At level 32 you'll be rewarded with your first fear break (non-talented, anyway, and I don't think you'll have Death Wish with 23 talent points) as well as a means to generate more rage from being hit, Berserker Rage. This ability, usable only in berserker stance, is one of the reasons you will need to learn to stance dance as a tank. Even with the changes to fear and targeting in 2.3, having a fear break available so that you can snap out of the fear and work to keep aggro while those outside of fear range can continue to DPS or heal is one of a warrior's real strengths, learn to maximize it. Also, while tanking, getting more rage for being hit is never a bad thing. In PvP you'll primarily use it to break fears since you'll probably be in zerk stance a lot anyway. Level 36 brings Whirlwind, an ability often used as a rage dump which can hit up to four targets anywhere around you. You'll need to be careful not to break CC with this, but it has many uses besides straight damage and rage dumping. A warrior tanking can use it in conjunction with Thunderclap as an AoE tanking ability if she or he is skilled enough at stance dancing, it now hits with both weapons so it's a nice DPS ability for fury warriors, and an arms warrior will still use it despite normalization because he'll usually be using a weapon with nice top-end damage. The last non-talented ability you'll gain in this level range is Pummel. It's a spell interrupt. Learn it, love it, use it, it doesn't take a lot of discussion or explanation. Pummel spellcasters in PvP, pummel them in PvE. Really, I think we all know what we're doing with this one. Levels 20 to 40 bring you a wide variety of talent options. Quite frankly, they bring you such a wide variety of talent options that I think it likely that will have to be a post of its own - you will have 31 talent points to have spent by level 40, enough to get Mortal Strike, Bloodthirst or Shield Slam, the keystone spec defining abilities even now and the former pinnacles of each spec before The Burning Crusade. These abilities are what I like to call the tipping points for a warrior - it's impossible to spend as many points in any other spec once you have them, so even if you're a 31 arms/ 30 fury warrior for PvP, you're an arms warrior. Everyone approaches the idea of spending talents differently. I personally always spend my first five point in Cruelty, so unless I'm going for fury early, I never have a 31 point talent by 40. Without writing another post as long as this one, I'll just say that you should evaluate what you intend to do with your warrior in the future as you spend points in talents now. Do you intend to twink at 29 or 39? Are you trying to get to 70 and tank for a bunch of friends as fast as you can? (Personally, ifworldofwarcarft gold you're trying to shoot for 70 as fast as possible, a prot spec may be the worst move unless you have a group of friends you know you'll be running a lot of instances with. Then it's fine for leveling.) Try and keep from respeccing now if you possibly can, you'll want to save gold on respec costs when you're 70 and trying to settle into a final spec. (You may want to respec once at 60 for the last ten levels, but we'll cover that when we get to leveling in TBC.) Instances to run in this level zone overlap a little with the previous ones: You'll probably still get some nice gear out of Wailing Caverns and Shadowfang Keep as you hit 20. Keep in mind that the drops have been improved in 2.3 and the instance levels tightened up. I really enjoy Blackfathom Deeps for a level 20 warrior looking to gear up for the later dungeons, and both Gnomeregan and Razorfen Kraul will get you ready for the buy wow gold30's. Between 30 and 40 you will probably run Scarlet Monastery the most, especially with the winged design you'll see again later in Outland dungeons. You'll also have Razorfen Downs and even Uldaman in the late 30's as you get ready for the 40's and beyond. Of course, we can't spend all our time in instances. The zones available for us to quest in are many, and just got better with the new patch and the introduction of a major quest hub in Dustwallow Marsh. While some are Horde or Alliance specific, most can be quested in by a warrior of either faction and include Redridge, Duskwood, Hillsbrad, the Wetlands, the Alterac Mountains, Arathi Highlands, the Badlands, the Swamp of Sorrows and Stranglethorn Vale on the Eastern continent and Ashenvale, the Stonetalon wow goldMountains, Thousand Needles, Desolace and Dustwallow Marsh on Kalimdor. I especially recommend Arathi as an alternative to the early 30's range in STV as the quests are now all soloable with smart play, the elites having been demoted in patch 2.3. Warrior questing, especially solo questing, still requires careful pulling and use of food and bandages but with those caveats at these levels your talents and abilities mean that you can start to feel more secure in your soloing and can make a steady grind with minimal downtime. Some zones, like Ashenvale, are at times frustrating for a warrior on foot, but with Forest Song and Splintertree Post as useful quest hubs for Alliance and Horde respectively, there's acheap runescapemoney lot to do there. Also, please don't neglect Thousand Needles and Desolace; there are a lot more quests there than usually appear on the surface (even for Alliance there's the Shimmering Flats quests) and if you're leveling on a PvP server you can avoid a lot of ganking by skipping STV until you're nearer to 40 by using these zones judiciously. That seems like a reasonably comprehensive overview, all limitations considered. Now I'll throw the comments open to you all to help correct those inevitable errors, provide tips and suggestions for your fellow warriors, and cheap guildwarsmoneyotherwise discuss what else we should keep in mind for these 20 or so levels. What gear shouldn't we miss? What dungeons don't you think worth the effort? Where's the best questing? Next week we'll either cover leveling up to get ready for Outland, or discuss talents in morGW money wow gold buy wow gold worldofwarcarft gold cheap wow gold wow gold buy wow gold worldofwarcarft gold cheap wow gold wow gold buy wow gold worldofwarcarft gold cheap wow gold buyrunescapemoney runescapemoney cheap runescapemoney RS money buyguildwarsmoney guildwarsmoney cheap guildwarsmoney GW money
3:11 AM - Sunday, November 18, 2007
Dude Wheres My Shaman First there was DoT wow goldshock. Then there was a new PTR build, and for a time, all was peaceful. Now, witness the birth of a new era of Shaman protest: re-rolling. Yes, the Shaman forums are abuzz with posters pledging to re-roll any class but Shaman, on Auchindoun, Horde side. And yes, they have named their guild none other than . I'll forgive them the lack of an apostrophe, if only because I really like the movie. To be honest, I don't have enoughbuy wow gold Shaman experience to know much about the issues here. But I do know a neat idea when I see it, so I logged on to Auchindoun with a newly-minted, creatively-named character, and conducted a very fun group interview with all the ex-shamans there to find out what they were so riled up about. Chat log after the cut (edited for length and grammar -- there was a lot of them, and they were more than happy to talk). Eliahhecht: OK guys. So, why are youworldofwarcraft gold here? Donakora: I'm here because I want to make a statement to Blizzard. Fynal: our way to tell blizz they f-d up Xur: the constant nerfs are just too much and in fact I am waiting on warhammer Donakora: That silence revert issue cheap wow goldis a step in the right direction- But it's far from solving all of our problems. Donakora: I mean, look at enhancement for god's sake. Solid: yes all trees need to bebuyrunescapemoney raid viable, with the implementation of 2.3. elemental will be obsolete for raiding Xur: I pay money every week to see the guy I played with for 2 years be set back time and again Eliahhecht: OK, so what would make you guys happy with the class again? Eliahhecht: or is it too late at this point? Donakora: Balance. Just make us bring something to the table that actually sets us apart. Fynal: totems....gah Siar: For PvP it's an issue of control Humnpaladin: Enh to not rely on luck, Ele changes to be reverted, totem system overhaul. Xur: STOP nerfing DPS, and do not lie runescapemoneyabout simple math that proves the new Lightning Overload mechanics are a buff Siar: Totems are immobile, costly, and too many of the best ones are in the same totem tree Makaveli: and enhancement shamans need a move other then the pvp trinket to get rid of snares/CC, or a CC Bffeynoix: shamans are currently the only class with out a snare/stun/some way of getting distance in pvp Siar: It's extremely hard to get groups as any other spec than resto Donakora: To put it simply, group PvP cheap runescapemoneyin this game is about CC and Anti-CC right now. That's simply the way it is. All of the best classes in arena have CCs. Eliahhecht: So as far as PvE goes, your perception is that all three trees are beaten by other classes? Clingy: yes, i'll drink to that Siar: I'd say Resto is the one on par with RS moneyothers Eliahhecht: Are Shamans in a worse place now than, say, 2.1, or pre-BC? Makaveli: they could actually contend with the best before BC Donakora: Before BC, our chain buyguildwarsmoneyheal mechanics brought something absolutely amazing raid viability Eliahhecht: Alright, let's see...Mike informs me that Warriors tried something similar, with this whole rerolling thing, and got in trouble for that. Are you worried? Octo: no Donakora: [The warriors] crashed the server. We're doing nothing against the ToS. Humnpaladin: i'll eat a month long ban to see shammies get buffed Xur: that is part of the problem here guildwarsmoney... we PAY [Blizzard] ... and we get crapped on time and again ... I understand you have to cater to the majority but damn... Eliahhecht: Oh, here's one. Do you think Blizz did anything wrong with their forum moderation during the whole dot-shock thing? I've heard conflicting stories. Siar: I think a few threads got caught in the crossfire, but... Abnormality: i got banned for actually proposing a new DoT Siar: I think they cheap wow goldjust need to read a little more carefully and moderate specific posts Makaveli: and talk to the shaman community more and stop lying to us So there you have it. The reason the re-rollers are re-rolling. What do you think? Do they have a point? Will you be joining them? Asbuy wow gold of when I logged off, they had over 250 members, and more were joining every few minutes. [thanks, Smacks] Edit: The worldofwarcraft goldgood folks at the Shaman forums would like me to post their summary of the issues as an alternative viewpoint. Elbera puts it cheap wow goldas follows: Elemental DPS is being nerfed despite cheap guildwarsmoneybeing told 2.3 would be a buff, it is only a buff to undergeared players, which seriously will hurt Elementals raiding viability. All the 41 point talents are currently dispellable, whichwow gold severely limits their usefulness. Enhancement is currently unable to GW moneyclose gaps in pvp against classes that can kite, short of using a trinket cooldown. Warriors, Rogues, and Feral druids buy wow gold(melee) all have ways of closing the distance to a class. 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2:28 AM - Wednesday, November 14, 2007
Dude Wheres My Shaman First there was DoT wow goldshock. Then there was a new PTR build, and for a time, all was peaceful. Now, witness the birth of a new era of Shaman protest: re-rolling. Yes, the Shaman forums are abuzz with posters pledging to re-roll any class but Shaman, on Auchindoun, Horde side. And yes, they have named their guild none other than . I'll forgive them the lack of an apostrophe, if only because I really like the movie. To be honest, I don't have enoughbuy wow gold Shaman experience to know much about the issues here. But I do know a neat idea when I see it, so I logged on to Auchindoun with a newly-minted, creatively-named character, and conducted a very fun group interview with all the ex-shamans there to find out what they were so riled up about. Chat log after the cut (edited for length and grammar -- there was a lot of them, and they were more than happy to talk). Eliahhecht: OK guys. So, why are youworldofwarcraft gold here? Donakora: I'm here because I want to make a statement to Blizzard. Fynal: our way to tell blizz they f-d up Xur: the constant nerfs are just too much and in fact I am waiting on warhammer Donakora: That silence revert issue cheap wow goldis a step in the right direction- But it's far from solving all of our problems. Donakora: I mean, look at enhancement for god's sake. Solid: yes all trees need to bebuyrunescapemoney raid viable, with the implementation of 2.3. elemental will be obsolete for raiding Xur: I pay money every week to see the guy I played with for 2 years be set back time and again Eliahhecht: OK, so what would make you guys happy with the class again? Eliahhecht: or is it too late at this point? Donakora: Balance. Just make us bring something to the table that actually sets us apart. Fynal: totems....gah Siar: For PvP it's an issue of control Humnpaladin: Enh to not rely on luck, Ele changes to be reverted, totem system overhaul. Xur: STOP nerfing DPS, and do not lie runescapemoneyabout simple math that proves the new Lightning Overload mechanics are a buff Siar: Totems are immobile, costly, and too many of the best ones are in the same totem tree Makaveli: and enhancement shamans need a move other then the pvp trinket to get rid of snares/CC, or a CC Bffeynoix: shamans are currently the only class with out a snare/stun/some way of getting distance in pvp Siar: It's extremely hard to get groups as any other spec than resto Donakora: To put it simply, group PvP cheap runescapemoneyin this game is about CC and Anti-CC right now. That's simply the way it is. All of the best classes in arena have CCs. Eliahhecht: So as far as PvE goes, your perception is that all three trees are beaten by other classes? Clingy: yes, i'll drink to that Siar: I'd say Resto is the one on par with RS moneyothers Eliahhecht: Are Shamans in a worse place now than, say, 2.1, or pre-BC? Makaveli: they could actually contend with the best before BC Donakora: Before BC, our chain buyguildwarsmoneyheal mechanics brought something absolutely amazing raid viability Eliahhecht: Alright, let's see...Mike informs me that Warriors tried something similar, with this whole rerolling thing, and got in trouble for that. Are you worried? Octo: no Donakora: [The warriors] crashed the server. We're doing nothing against the ToS. Humnpaladin: i'll eat a month long ban to see shammies get buffed Xur: that is part of the problem here guildwarsmoney... we PAY [Blizzard] ... and we get crapped on time and again ... I understand you have to cater to the majority but damn... Eliahhecht: Oh, here's one. Do you think Blizz did anything wrong with their forum moderation during the whole dot-shock thing? I've heard conflicting stories. Siar: I think a few threads got caught in the crossfire, but... Abnormality: i got banned for actually proposing a new DoT Siar: I think they cheap wow goldjust need to read a little more carefully and moderate specific posts Makaveli: and talk to the shaman community more and stop lying to us So there you have it. The reason the re-rollers are re-rolling. What do you think? Do they have a point? Will you be joining them? Asbuy wow gold of when I logged off, they had over 250 members, and more were joining every few minutes. [thanks, Smacks] Edit: The worldofwarcraft goldgood folks at the Shaman forums would like me to post their summary of the issues as an alternative viewpoint. Elbera puts it cheap wow goldas follows: Elemental DPS is being nerfed despite cheap guildwarsmoneybeing told 2.3 would be a buff, it is only a buff to undergeared players, which seriously will hurt Elementals raiding viability. All the 41 point talents are currently dispellable, whichwow gold severely limits their usefulness. 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5:20 AM - Tuesday, November 13, 2007
Guildwatch: A thing of beauty
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There is nothing like a good internet forum argument. It's like an echo chamber-- the people involved just go back and forth, insinuation after
insinuation is made, subjects change completely, and there's so, so much typing and nothing gets resolved. It's beautiful in its own way, really-- and that's
why we love drama so much here at Guildwatch.
We've got downed and recruiting news after the break, too, and don't forget to send us your tips: http://www.wowmoney.eu. We promise to be anonymous, so the
juicier the better-- send us the best news you got!
DRAMA
The biggest bit of Drama Shattered Halls has ever seen: it all started when Fatcow posted a recruitment thread for a guild called Musa, and then the drama
bomb named Malcin lands on the thread in page 2. More here, too. I couldn't quite follow all of Malcin's drama-- apparently Musa and a guild called Waste of
Epix merged into a guild called Plan B, but Fatcow didn't like that, or Fatcow maple story mesos did, or
Fatcow broke up a bunch of other guilds on the server. Not quite sure what the whole story is, but Malcin is a marvel to watch-- he pulls out all the stops:
fisking, definitions, even a Wikipedia link, to keep the drama rolling.
In memoriam: Mesmerize of Hawks Reborn passed away at the young age of 18 a month ago. Sorry to hear it. RIP.
We're hearing bad stuff about the Alliance side on Twisting Nether in terms of raiding-- not only is the server population falling, but the top end guilds
are migrating away to other servers, leaving the leftover guildies without great DPS to get things done with. Our tipster says it's basically a training
ground server-- get up to Karazhan on TN, and then get recruited to another server.
Last week, we asked what you were up to as a guild for Halloween, and Just a Concerned Citizen (Jacc for short) on Sha'tar ended up having a Halloween ball,
complete with storytelling by a gnome from another guild. Check the pic above.
More forum drama from The Rainmakers on Kirin Tor. "I'd like to see more than the first 25 feet of SSC. It looks really cool!"
DOWNED
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Southern Wardens on Proudmoore have "convincingly" downed Gruul foir the first time. Because that's all you need to do, really-- as long as Gruul thinks he's
down and gives you the loot, you can go on your way.
Iron Edge on Dunemaul-H killed Illidan, and they did it under the leadership of Duum, their level 1 guildleader (that makes them a Duumvirate, I'm told). Now
that they've killed the demon hunter, Hogger's on notice!
Arisen on Echo Isles-H has cleared Karazhan. Gruul is on notice!
Pentaverate on EU Dragonblight-A has formed out of a guild merge, and things are going swimmingly- they've downed maple storymesos Hydross and Leotheras, and well on their way to Hyjal.
Soulbound on Norgannon downed Hydross. Grats!
Blood of Vengeance, also on Norgannon-H, downed Reliquary of Souls, setting them two bosses ahead of Way of the Warrior on a faction vs. faction race to
Illidan.
Legion of the Eternals on Malfurion-A maple story dropped Illhoof, and "Netherspite is next, and he knows
it!"
Modus Operandi has dropped Tidewalker on Sentinels-A. Grats!
Keine Nuen on MalGanis-H downed Vashj, and they even took video to prove it.
Reflection of Perfection Alliance on EU Quel'Thelas finished off Gruul. Nice job.
Big night of progression on Dath'remar-A: Demise downed Kael'thas and Rage Winterchill for an Ally first (and they're recruiting too), Novus Orsa downed
Kael, and SOS downed Vashj. Grats to all.
Consilio et Armis (I don't know what it means, but I like the sound of it, so Best Guild Name goes to them this week) on Rexxar-A dropped Magtheridon like a
hot potato.
Relentless on Scryers-A killed Prince for a guild first. Netherspite is on notice.
The Departed on Kul'Tiras killed Kael for a server first Alliance kill. Very nice.
Divinorum on Gorefiend-A tore up Karazhan-- they dropped everyone from Attunment to Shade, and a good number of the raid had never been in the place.
Symbiosis of Stormreaver-A has dropped Hydross and Mag. Al'ar is on notice!
RAW on EU Aszune crushed both Leo and Karathress. Morogrim is next, and we hear he's scared and already crying for mama.
RECRUITING
Mystic Halcyon on Anvilmar-A just recently broke off from another guild due to drama, and now they're recruiting to get back into Karazhan and beyond.
Healers and DPS preferred, please be ready for Kara.
Moonglade Mountain on Muradin is a smaller casual guild trying to get a few good players together for endgame raiding.
Forged Alliance on Destromath-A recently downed HKM, and are looking for a Resto Druid and Shaman and two Shadow Priests to come raid Gruul with them.
Core of Insight on EU Shadowsong is recruiting awesome players of all classes to head for the Sunwell. They're already farming the Black Temple weekly, but
they are apparently considering non-attuned players, too. This could be your ticket to see Illidan!
Knights of the Dawn on Kul Tiras-A is seeking mature, committed 70s to head into SSC and TK.
Lords of War on Lightbringer-A is now recruiting to fill out a second Karazhan group. They've finished off Prince the last two weeks in a row, and are headed
for a full-on Gruul raid.
Deltaflux on Shattered Hand is looking for new members.
That's it for this week's GW! Until next week (when we'll have 2.3, apparently-- woot!), happy raiding!
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6:20 AM - Thursday, November 8, 2007
Power Leveling: Maximizing Experience in the Least Amount of Time
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Questing:
Quests are better than not
Take as many quests as possible at the same time, wow gold try not to do quests one at a time. When entering
a new area, find all the quests from NPC's first, before you start killing things. The principle of multiple quests becomes more profound the more you
advance in level. Many times you will find yourself accepting a quest to kill 10 x monsters that you just got done killing for another item. It is tempting
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talk to NPC --> Get Quest --> Do Quest --> Return = BAD!!!!
Once you get out of the first newbie stage and are past level 5, this approach will maplestory mesos slow you down
dramatically. You want to gain maximum levels, at maximum speed! The right approach, therefore looks like this:
Talk to all NPC's in the greater vacinity --> Get All The Quests you can muster. Collect quests like candy. Accept them from NPC's, accept them from other
players (when you are in a group, players can 'share' quests). Quest A may say \"Kill 10 of monster X\", and Quest B may say \"Kill 10 of monster Y\". You
will find that as you kill monster X, you have to plow your way through several monster Y's. In essence, you are completing two quests simultaneously. Doing
multiple quests at once is the only way to fly.
Questing v Grinding has been a big debate in this game. Some people just want to kill and world
of warcraft gold grind without bothering to do quests. But quests are an important component of powerleveling as they give additional EXP, money, and
items.
By taking the quest at the start, players have increased the efficiency of their character gains. Grinding is always good, but the benefits of questing is
that you get additional exp for finishing a quest, and cash or valued items. But on the same note:
Don¡¯t be afraid to dump quests
It's so tempting to keep it....you just don't want to let go of that
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the world - see this person, see that person...will take you 3 hours. Or that quest you forgot to do way back in Elwynn Forest, and now you're all the way in
the Wetlands. DUMP IT.
However:
level Grinding still works!
This is killing monsters that are GREEN to you. You kill them fast and with very little wow gold down time. You can
basically steamroll through dozens of con-green enemies in minutes! Spend an hour or two doing this and you'll see what a difference in EXP it makes! Small
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Green quests are your friends!
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These are quests that are 2-3 levels beneath you. When you get a bunch of yellow colored maplestory
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once doing a single quest, you are wasting time- its better to grind a level and do it later.
Play a Multi-Zone game. When you hit level 10 or so, its time to run to the nearest \"other\" starting area and do the quests there. You will do them fast,
and get exp for all the kills (as long as they are colored green to you) Doing a load of quests 3-5 levels beneath you really racks up EXP fast.
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Grouping:
A group of 2 or 3 is sometimes far better than solo'ing. Especially when a quest calls for \"kill X amount of something\". Use groups when they suit you.
Leave a group when it bogs you down. The point is, GET IN A GROUP and you will see the EXP gains as well as the quests fly. On that note however, if the
people in your group are not serious about getting the job maple story done, leave. You will fare better solo
any day than you would in a chaotic group. And if you can't find a group, just 'skip' that quest and go to the next one, and return later when you can. Solo
when you can, but don't push it and waste 3 hours trying to solo a mission you could do in 20 minutes if you were in a group.
WoW is a group-oriented game. There are numerous quests that you just wont be able to solo, or if world of
warcraft gold you do, you will spend 10x as much time on them than if you were in a group of 2 or 3. A few classes, such as Rogue, Shaman and Paladin are
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this game is to find two or three other players, get in a group, and steamroll through multiple quests.
How to SOLO nearly Everything:
So you just don't go for that team crap eh? No maplestory problem. If you are bent on soloing
the entire maple story mesos leveling process, your secret will be to always try and stay a few
levels ahead of the areas you are in. For example, most players enter a region such as Duskwood that is level 21-30 when they reach level 24-25. You will
enter this level at 28 or 29. Everything at level 22-26 or will be green to you... still worth EXP but EASY to kill. You will take all the quests and plow
through them solo. The only exceptions may be the elite quests which might still require you to team. And if you enter an area and everything is yellow, then
you should 'level grind' until its mostly green. Level grind means going back to an easier area and killing a ton of either greens or yellows (so long as you
can kill a yellow w/o much down time). The main strategy while powerleveling is to MINIMIZE down time. You want to be killing constantly w/o needed much rest
in between.
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